[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Anti-collide patch




On Mon, 11 Jan 1999, Piotr Kucharski wrote:

> On Mon, Jan 11, 1999 at 12:48:54AM +0100, Michal *pht* Svoboda wrote:
> > > > maybe i'm totally wrong but if clientA on server A will get collided by
> > > > nick change clientC->clientA on server C, and server A will change the
> > > > nick of it's clientA to clientC, what should go wrong?
> > > It's not clientC->clientA. It's SOMENICK at C killing SOMENICK at A.
> > > What do you mean by 'A changing SOMENICK to SOMENICK'?
> > nah, i meant nick change collision. server A gets ':clientC NICK clientA'
> > from serverC. so it puts ':clientA NICK clientC'. and collision should be 
> > over..
> 
> How would you pass it to servers behind A? They already know clientC and 
> clientA. There's no such command as 'SWAP NICK1 NICK2'.

damn, yeah this is true. it gets messed on the path.. maybe then the nicks
should have unique id's or something. 
 
> Apart from that, with such "feature" in the evening you would leave
> channel with Beeth!chopin@jantar, Vesa!ruokonen@umpahpah, Fusion!fusion@tyrell,
> syrk!syrk@millennium to see in the morning Beeth!ruokonen@umpahpah,
> Vesa!fusion@tyrell, Fusion!syrk@millennium and syrk!chopin@jantar or something
> like that. Multiply it by 30000. Havoc, IMHO.

well only if you guys go and collide yourselves :)

> Piotr
> ps. answer to list, not me privately
> 
it goes into CC :-)

pht