[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: some more on "op cheating"



On Tue, 31 Mar 1998, Matthew Sullivan wrote:

> Unique id's would cure it.. as it is the recipient who gets flooded, the
> sender is just lagged to the recipient and someone catches it 'on the lag'
> rarely by accident, nearly always by flooding the recipient of the mode +o
> <nick>  and nick stealing before the mode catches up on the lag.

Sorry, but I don't see why this lag couldn't be from sender to sender's
server?

> lags of 10 seconds + are common place, when you know how to create them,
> or just have enough bandwidth to force them.  However lags of +1 minute
> are harder to cause,

Oh, so we will be going from 10 second server2server delays, to 3 minute
ones? That may very well be what a patch can cause, if we aren't careful.
We don't need "half" solutions. They'll only make the consequences of
abuse worse. It's been seen before.

-- Robert Martin-Legène (RM59), Network Manager, DKnet (AS2109), Denmark

   main(){int a[2],b[2];pipe(a);pipe(b);if(fork()){dup2(a[0],0);dup2(b[1],1)
   ;}else{dup2(b[0],0);dup2(a[1],1);write(1,"R",1);}execlp("cat","cat",0);}